Experience F1 Competition Remains a Bold Grand Prix Simulation, Even After 30 Years

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By Car Brand Experts


The world of sports gaming used to hold more fascination. Before exclusive licensing deals dominated the scene, various developers would try their hand at creating games around the same sporting events. While not all outcomes were exceptional, each offered its own merits. Many of us fondly remember playing Bizarre Creations’ Formula 1 series on the PlayStation during our childhood. However, Sega’s underappreciated 32-bit console, the Saturn, brought us a unique Grand Prix simulation that Electronic Arts could draw inspiration from.

I’m referring to F1 Challenge, a somewhat overlooked F1 game from 1995 that may seem unimpressive at first glance. While Sony’s F1 games boasted all the teams, drivers, and tracks from the 1995 season, F1 Challenge only featured three authentic tracks and seven cars. Moreover, it lacked a formal championship mode and visually, it wasn’t particularly striking except for its charmingly low-poly car models. Developing for the Saturn was quite challenging, after all.

However, diving into a race at Hockenheim, Suzuka, Monaco, or one of the game’s fictional Neo City circuits reveals its hidden gems. The game greets you with a delightful garage scene where you can tweak your car’s tire, aero, and fuel settings before the race begins. This level of detail was considered quite serious for a racing game from 1995, and navigating through the game’s responsive and precise handling shouldn’t pose much difficulty. As your tires wear out, you’ll experience a shift from grip to oversteer, a control that remains manageable and even enjoyable; it’s almost gratifying to play with the car’s balance in every turn, somewhat akin to intentional drifting in Daytona USA.

However, one enduring quality of F1 Challenge is its soundtrack. Hockenheim, Monaco, and Suzuka each feature distinct themes that encapsulate the essence of ’90s racing with ominous synth tunes, uplifting guitar solos, and grand piano melodies. If you’re familiar with “Truth,” the track by the Japanese jazz-fusion band T-Square that served as the theme for F1 broadcasts in Japan, you’ll appreciate how F1 Challenge’s soundtrack captures a similar essence, albeit without the electric flute. Moreover, as game music back then was often stored as Red Book audio on discs, you could play it on a CD player or later extract it to your PC, adding a nostalgic touch to your own adventurous drives.

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In essence, that’s F1 Challenge for you—a delightful journey down memory lane in itself. Retro F1 games, or any racing game dedicated to reproducing specific racing disciplines or series, serve as time capsules capturing the culture and narratives of their era, like old magazines. This effect is particularly striking in the Japanese version of F1 ChallengeF-1 Live Information—given its unique heritage and presentation.

one significant difference: it eliminates the background music during races in favor of insightful commentary.

In sports simulations, chatter is common, but it’s usually absent in racing titles. Back in the ’90s, you’d only hear a few awkward, almost mechanical quotes from Murray Walker, with his famous “It’s Alesi!” line popping up when the French driver met the wall. Even in today’s F1 games by Codemasters, the pre-race commentary is generic and unremarkable.

F-1 Live Information, however, places great emphasis on this element of the game. Interestingly, the title wasn’t officially licensed by the FIA; instead, it was endorsed by Fuji Television, the regional F1 broadcast rights holder, and FOCA, the Formula One Constructors’ Association. The involvement of Fuji Television means that the voices you hear belong to real TV pundits familiar to Japanese fans at the time: Masaharu Miyake and Jun Imamiya. (If you’ve seen the emotional footage of Japanese broadcasters announcing Ayrton Senna’s passing live, Miyake is the central figure, with Imamiya beside him.)

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Regrettably, I don’t speak Japanese, but thanks to YouTube’s translation feature, non-Japanese speakers can somewhat grasp what Miyake and Imamura discuss during gameplay. Crucially, the commentary extends far beyond mere exclamations; the duo converse throughout an entire race, touching on specific cars or drivers shown in the game’s picture-in-picture view, sparking discussions about their prior season performance or adjustments made to comply with new regulations in 1995. There’s also plenty of track-related banter, like the emphasis on engine power at Hockenheim, a former power-oriented circuit. I can’t vouch for its authenticity, but the content’s specificity and relevance to the sport back then likely make the narration flow smoothly, albeit potentially repetitive due to the game’s limited locations.

Personally, I’m unsure if I’d trade F1 Challenge’s energetic music for F-1 Live Information’s innovative utilization of disc space; perhaps Bell Corporation should have provided an option to blend the music softly under the commentators or let players choose their preferred audio during races. Nonetheless, the full commitment to commentary when gaming hardware finally allowed for detailed audio playback was an intriguing concept, prompting me to contemplate the potential for today’s games to be more immersive with a realistic spectator experience.

A few weeks ago, I watched the 2010 Senna documentary for what I estimate as the 12th time while constructing my Ayrton Senna MP4/4 Lego set, evoking nostalgia for an era I never experienced. I also recently acquired the latest edition of MLB The Show, featuring a Derek Jeter mini-campaign packed with era-appropriate commentary to immerse players in the Yankees’ multiple pennant conquests in the late ’90s. If you wish to relive a historic period in your favorite sport, be it auto racing or baseball, watching old footage and YouTube clips is an option. However, I’d recommend revisiting old games like F1 Challenge and F-1 Live Information as well. And if you comprehend the dialogue, that’s even better.

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